1. 23 Aug, 2016 3 commits
  2. 22 Aug, 2016 2 commits
  3. 19 Aug, 2016 4 commits
  4. 16 Aug, 2016 2 commits
  5. 12 Aug, 2016 1 commit
  6. 09 Aug, 2016 1 commit
  7. 08 Aug, 2016 2 commits
  8. 04 Aug, 2016 1 commit
  9. 02 Aug, 2016 1 commit
  10. 01 Aug, 2016 1 commit
    • Tilman Steinweg's avatar
      modified slice2D_toy_model.m script and cleanup · f5db1d79
      Tilman Steinweg authored
      - slice2D_toy_model.m now reads source and receiver positions and plots them if the positions are located in the current 2D slice
      - One figure in the manual had old coordinate system (fixed)
      - removed old figures in git
      f5db1d79
  11. 08 Jul, 2016 3 commits
  12. 01 Jul, 2016 4 commits
  13. 29 Jun, 2016 1 commit
  14. 22 Jun, 2016 2 commits
  15. 20 Jun, 2016 3 commits
  16. 14 Jun, 2016 3 commits
  17. 13 Jun, 2016 1 commit
    • Tilman Steinweg's avatar
      Switched coordinatesystem for model in/output · a65059e3
      Tilman Steinweg authored
      Switched coord. system for the model input and output to be similar to
      Sofi3D. Unlike in the code where z is the fast dimension, the in/output
      uses y (depth) as fast and z as slow dimension.
      That means by using for example ximage(2D) to visualisze the model you will see NZ x-y planes.
      a65059e3
  18. 06 Jun, 2016 1 commit
  19. 29 Apr, 2016 1 commit
    • Tilman Steinweg's avatar
      rotated coordinate system of the input/output · 9760baf2
      Tilman Steinweg authored
      (z<->y): y is now vertical for input/output like in the whole code.
      Note that the output and input of the models stayed the same.
      The order of the loops over the model should be the same in every function. (The most efficent order)
      The models have as fast (n1) directon the z (horizontal) component.
      n1/n2/n3 = z/x/y. So with ximage you will see horizontal (n1(z),n2(x)) slices forom top to bottom.
      9760baf2
  20. 21 Apr, 2016 1 commit
  21. 20 Apr, 2016 1 commit
  22. 19 Apr, 2016 1 commit