IFOS3D issueshttps://git.scc.kit.edu/GPIAG-Software/IFOS3D/-/issues2017-09-17T14:23:24+02:00https://git.scc.kit.edu/GPIAG-Software/IFOS3D/-/issues/7rearange and cleanup the terminal output/.out files2017-09-17T14:23:24+02:00Tilman Steinwegrearange and cleanup the terminal output/.out filescode maintenanceTilman SteinwegTilman Steinweghttps://git.scc.kit.edu/GPIAG-Software/IFOS3D/-/issues/9Automatic calculation of water level for Hessian preconditioning2017-09-17T14:23:24+02:00Simone ButzerAutomatic calculation of water level for Hessian preconditioningcode maintenancehttps://git.scc.kit.edu/GPIAG-Software/IFOS3D/-/issues/6seismogramm output2017-09-17T14:23:24+02:00Tilman Steinwegseismogramm output- The Seismogramm header has to be optimized in the su case,
- segy outputs needs more testing, maybe reduce su (liitle endian), binary and ascii output
would be a good idea, only ascii and su input is implemented jet anyway.
- overw...- The Seismogramm header has to be optimized in the su case,
- segy outputs needs more testing, maybe reduce su (liitle endian), binary and ascii output
would be a good idea, only ascii and su input is implemented jet anyway.
- overwriting existing su files doesn't work right it all cases
- merging the seismogram in the code would give a speedup (less data in/output) / or reactivate seismerge program to handle this issue after the inversion.code maintenanceTilman SteinwegTilman Steinweghttps://git.scc.kit.edu/GPIAG-Software/IFOS3D/-/issues/1switch coordinate input2017-09-17T14:23:24+02:00Tilman Steinwegswitch coordinate inputAt the moment z denotes the depth in model and seismogram(header) input/output
and the input files. In the code "y" is used as depth.
y should be used therefore as depth again to be consistent.
So the z<->y transformation is no longe...At the moment z denotes the depth in model and seismogram(header) input/output
and the input files. In the code "y" is used as depth.
y should be used therefore as depth again to be consistent.
So the z<->y transformation is no longer needed.code maintenancehttps://git.scc.kit.edu/GPIAG-Software/IFOS3D/-/issues/2Parallel Shot calculation2017-09-17T14:23:24+02:00Tilman SteinwegParallel Shot calculationIn 3D the point where the domain decomposition
reaches a speedup not proportional to the amount of processing units
can be reached if the domains become small.
Parallel calculation of the shots will increase the number of processing u...In 3D the point where the domain decomposition
reaches a speedup not proportional to the amount of processing units
can be reached if the domains become small.
Parallel calculation of the shots will increase the number of processing units which can be used
and provide a linear speedup. But more memory has to be allocated (proportional to the amount of parallel calculated shots).