ImmersiveAnalytics issueshttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues2019-05-08T16:32:28+02:00https://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/26Particle Normals2019-05-08T16:32:28+02:00ufdvwParticle NormalsCalculate the correct normals to achieve a nice sphere look for the particles and improve lighting.Calculate the correct normals to achieve a nice sphere look for the particles and improve lighting.https://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/25File vs Step bounds2019-04-23T22:44:34+02:00ufdvwFile vs Step boundsMax/Min values to assume as bounds for plots.Max/Min values to assume as bounds for plots.https://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/24Known issues2019-05-08T16:35:38+02:00ufdvwKnown issuesTransparent particles are not sorted
Parallel coordinate plots have bad performance for large plots
Plots have no coordinate systemsTransparent particles are not sorted
Parallel coordinate plots have bad performance for large plots
Plots have no coordinate systemshttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/232D plot: window config2019-04-17T18:19:45+02:00ufdvw2D plot: window configConfig
* Brush color is probably not interesting
* But maybe window aspect ratio (horizontal, vertical, square)Config
* Brush color is probably not interesting
* But maybe window aspect ratio (horizontal, vertical, square)ufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/222D plots: pin to pawn feature2019-04-15T18:10:38+02:00ufdvw2D plots: pin to pawn featureGenerally, it is ok when 2D plots remain static in space.
Attaching them to the camera is probably pretty bad.
Attaching them to the user character, however, could be nice.
Could be done by a pin button.Generally, it is ok when 2D plots remain static in space.
Attaching them to the camera is probably pretty bad.
Attaching them to the user character, however, could be nice.
Could be done by a pin button.ufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/212D plot: Brushing2019-04-19T19:25:06+02:00ufdvw2D plot: BrushingOne axis by drawing a line to indicate a range (1D histo and parallel coordinates plot)
Two axises by drawing a line to indicate a box (scatter plot)One axis by drawing a line to indicate a range (1D histo and parallel coordinates plot)
Two axises by drawing a line to indicate a box (scatter plot)ufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/20HDF5: Make lib more robust2019-04-21T13:29:58+02:00ufdvwHDF5: Make lib more robustSometimes capital X, sometimes small x. Sometimes step#0, sometimes Step#150Sometimes capital X, sometimes small x. Sometimes step#0, sometimes Step#150ufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/19VR: Optimize performance2019-04-22T22:00:37+02:00ufdvwVR: Optimize performancePerformance Tips:
https://www.imgtec.com/blog/powervr-performance-tips-for-unreal-engine-4/Performance Tips:
https://www.imgtec.com/blog/powervr-performance-tips-for-unreal-engine-4/ufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/183D plot: config window2019-04-19T15:27:41+02:00ufdvw3D plot: config windowConfig includes:
* Brush color/opacity
* Sprite size
* Toggle scaling sprite size
Maybe also better hotkeys.Config includes:
* Brush color/opacity
* Sprite size
* Toggle scaling sprite size
Maybe also better hotkeys.ufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/17VR: 3D plot box selection transforms2019-04-24T00:46:15+02:00ufdvwVR: 3D plot box selection transformsufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/163D Plot: Scaling origin?2019-04-22T21:25:30+02:00ufdvw3D Plot: Scaling origin?ufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/15Parallel Coordinates Plot2019-04-22T21:35:38+02:00ufdvwParallel Coordinates Plotufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/141D histogram plots2019-04-21T12:16:30+02:00ufdvw1D histogram plotsDisplay the amount of particles with a specific speed. Quantized in ~1024 bins.Display the amount of particles with a specific speed. Quantized in ~1024 bins.ufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/132D Scatter plots2019-04-19T19:24:30+02:00ufdvw2D Scatter plotsShows correlations of X,Y,Z and U,V,WShows correlations of X,Y,Z and U,V,Wufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/123D Plot Lighting2019-04-23T22:45:21+02:00ufdvw3D Plot LightingLighting seems off depending on rotation.Lighting seems off depending on rotation.ufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/11Animation for datasets with multiple steps2019-04-23T22:45:41+02:00ufdvwAnimation for datasets with multiple stepsufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/10VR: Controller button info2019-04-24T00:45:23+02:00ufdvwVR: Controller button infoDisplay on the virtual controller which button does what in the current context.Display on the virtual controller which button does what in the current context.ufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/9Write performance critical code in C++2019-04-15T18:11:06+02:00ufdvwWrite performance critical code in C++When the features are finished.When the features are finished.ufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/8Transparency2019-04-23T22:44:49+02:00ufdvwTransparencyThe points are not in the corrected order, when using transparency.
This could be solved by:
* Sorting (https://github.com/ValentinKraft/UE4_SortingComputeShader)
* Order Independant Transparency techniques (https://forums.unrealengin...The points are not in the corrected order, when using transparency.
This could be solved by:
* Sorting (https://github.com/ValentinKraft/UE4_SortingComputeShader)
* Order Independant Transparency techniques (https://forums.unrealengine.com/development-discussion/rendering/1551217-order-independent-transparency-implementations)
* Ignore it. For 0% transparency, use opaque mode.ufdvwufdvwhttps://git.scc.kit.edu/ufdvw/immersiveanalytics/-/issues/7Linking2019-04-19T19:24:32+02:00ufdvwLinkingWhen brushing in one view, link it to the othersWhen brushing in one view, link it to the othersufdvwufdvw