The points are not in the corrected order, when using transparency.
This could be solved by:
- Sorting (https://github.com/ValentinKraft/UE4_SortingComputeShader)
- Order Independant Transparency techniques (https://forums.unrealengine.com/development-discussion/rendering/1551217-order-independent-transparency-implementations)
- Ignore it. For 0% transparency, use opaque mode.
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