ImmersiveAnalytics.Target.cs 364 Bytes
Newer Older
Jan Kremer's avatar
Jan Kremer committed
1 2 3 4 5 6 7 8 9 10 11 12 13 14
// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System.Collections.Generic;

public class ImmersiveAnalyticsTarget : TargetRules
{
	public ImmersiveAnalyticsTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Game;

		ExtraModuleNames.AddRange( new string[] { "ImmersiveAnalytics" } );
	}
}