ImmersiveAnalyticsGameModeBase.h 344 Bytes
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// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "ImmersiveAnalyticsGameModeBase.generated.h"

/**
 * 
 */
UCLASS()
class IMMERSIVEANALYTICS_API AImmersiveAnalyticsGameModeBase : public AGameModeBase
{
	GENERATED_BODY()
	
};