Commit 00216749 authored by Jan Kremer's avatar Jan Kremer

Created UE4 project.

parent a9db8cfb
/Intermediate
/Saved
/.vs
/Binaries
[URL]
[/Script/Engine.RendererSettings]
r.MobileHDR=True
r.Mobile.DisableVertexFog=True
r.Shadow.CSM.MaxMobileCascades=2
r.MobileMSAA=1
r.Mobile.UseLegacyShadingModel=False
r.Mobile.AllowDitheredLODTransition=False
r.Mobile.AllowSoftwareOcclusion=False
r.DiscardUnusedQuality=False
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.MinScreenRadiusForCSMDepth=0.010000
r.PrecomputedVisibilityWarning=False
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r.ClearCoatNormal=False
r.ReflectionCaptureResolution=128
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r.ForwardShading=False
r.VertexFoggingForOpaque=True
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r.NormalMapsForStaticLighting=False
r.GenerateMeshDistanceFields=False
r.DistanceFieldBuild.EightBit=False
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r.TessellationAdaptivePixelsPerTriangle=48.000000
r.SeparateTranslucency=True
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.CustomDepth=1
r.CustomDepthTemporalAAJitter=True
r.PostProcessing.PropagateAlpha=0
r.DOF.Algorithm=True
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
r.UsePreExposure=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.LightUnits=1
r.DefaultBackBufferPixelFormat=4
r.Shadow.UnbuiltPreviewInGame=True
r.StencilForLODDither=False
r.EarlyZPass=3
r.EarlyZPassMovable=True
r.EarlyZPassOnlyMaterialMasking=False
r.DBuffer=True
r.ClearSceneMethod=1
r.BasePassOutputsVelocity=False
r.SelectiveBasePassOutputs=False
bDefaultParticleCutouts=False
fx.GPUSimulationTextureSizeX=1024
fx.GPUSimulationTextureSizeY=1024
r.AllowGlobalClipPlane=False
r.GBufferFormat=1
r.MorphTarget.Mode=True
r.GPUCrashDebugging=False
vr.InstancedStereo=False
vr.MultiView=False
vr.MobileMultiView=False
vr.MobileMultiView.Direct=False
vr.MonoscopicFarField=False
vr.RoundRobinOcclusion=False
vr.ODSCapture=False
r.WireframeCullThreshold=5.000000
r.SupportStationarySkylight=True
r.SupportLowQualityLightmaps=True
r.SupportPointLightWholeSceneShadows=True
r.SupportAtmosphericFog=True
r.SkinCache.CompileShaders=False
r.Mobile.EnableStaticAndCSMShadowReceivers=True
r.Mobile.EnableMovableLightCSMShaderCulling=True
r.Mobile.AllowDistanceFieldShadows=True
r.Mobile.AllowMovableDirectionalLights=True
r.MobileNumDynamicPointLights=4
r.MobileDynamicPointLightsUseStaticBranch=True
r.SkinCache.SceneMemoryLimitInMB=128.000000
r.GPUSkin.Limit2BoneInfluences=False
r.SupportDepthOnlyIndexBuffers=True
r.SupportReversedIndexBuffers=True
r.SupportMaterialLayers=False
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Scalable
AppliedDefaultGraphicsPerformance=Scalable
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bSupportsPortraitOrientation=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
PreferredLandscapeOrientation=LandscapeLeft
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=4669FA694F19378B94858FBBA0124C93

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.25807.0
MinimumVisualStudioVersion = 10.0.40219.1
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{D0D0A83E-E008-4B2E-8122-6C250A9DCB49}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{0AEC5272-20FA-4A7D-AE9B-EB9C601E4169}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImmersiveAnalytics", "Intermediate\ProjectFiles\ImmersiveAnalytics.vcxproj", "{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{0D0F1191-D456-4A47-85C1-F2B33924BDC4}"
ProjectSection(SolutionItems) = preProject
..\..\UE_4.21\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\UE_4.21\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Android = DebugGame Editor|Android
DebugGame Editor|HTML5 = DebugGame Editor|HTML5
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Android = DebugGame|Android
DebugGame|HTML5 = DebugGame|HTML5
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Android = Development Editor|Android
Development Editor|HTML5 = Development Editor|HTML5
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Android = Development|Android
Development|HTML5 = Development|HTML5
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Android = Shipping|Android
Shipping|HTML5 = Shipping|HTML5
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
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{0AEC5272-20FA-4A7D-AE9B-EB9C601E4169}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{0AEC5272-20FA-4A7D-AE9B-EB9C601E4169}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{0AEC5272-20FA-4A7D-AE9B-EB9C601E4169}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{0AEC5272-20FA-4A7D-AE9B-EB9C601E4169}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{0AEC5272-20FA-4A7D-AE9B-EB9C601E4169}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{0AEC5272-20FA-4A7D-AE9B-EB9C601E4169}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{0AEC5272-20FA-4A7D-AE9B-EB9C601E4169}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{0AEC5272-20FA-4A7D-AE9B-EB9C601E4169}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.DebugGame Editor|Android.ActiveCfg = Invalid|Win32
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.DebugGame Editor|HTML5.ActiveCfg = Invalid|Win32
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
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{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.DebugGame|Android.Build.0 = Android_DebugGame|Win32
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.DebugGame|HTML5.ActiveCfg = HTML5_DebugGame|Win32
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.DebugGame|HTML5.Build.0 = HTML5_DebugGame|Win32
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.DebugGame|Win32.Build.0 = DebugGame|Win32
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{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.DebugGame|Win64.Build.0 = DebugGame|x64
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.Development Editor|Android.ActiveCfg = Invalid|Win32
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.Development Editor|HTML5.ActiveCfg = Invalid|Win32
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.Development Editor|Win64.Build.0 = Development_Editor|x64
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{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.Development|Android.Build.0 = Android_Development|Win32
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{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.Development|HTML5.Build.0 = HTML5_Development|Win32
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{D19372BC-DFBC-4A32-9FDA-F7F7504421A1}.Shipping|Win32.Build.0 = Shipping|Win32
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{
"FileVersion": 3,
"EngineAssociation": "4.21",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "ImmersiveAnalytics",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
}
\ No newline at end of file
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class ImmersiveAnalyticsTarget : TargetRules
{
public ImmersiveAnalyticsTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] { "ImmersiveAnalytics" } );
}
}
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class ImmersiveAnalytics : ModuleRules
{
public ImmersiveAnalytics(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
// Fill out your copyright notice in the Description page of Project Settings.
#include "ImmersiveAnalytics.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, ImmersiveAnalytics, "ImmersiveAnalytics" );
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
// Fill out your copyright notice in the Description page of Project Settings.
#include "ImmersiveAnalyticsGameModeBase.h"
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "ImmersiveAnalyticsGameModeBase.generated.h"
/**
*
*/
UCLASS()
class IMMERSIVEANALYTICS_API AImmersiveAnalyticsGameModeBase : public AGameModeBase
{
GENERATED_BODY()
};
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class ImmersiveAnalyticsEditorTarget : TargetRules
{
public ImmersiveAnalyticsEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.AddRange( new string[] { "ImmersiveAnalytics" } );
}
}
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