Commit b3e0a613 authored by Jan Kremer's avatar Jan Kremer

Fixed parallel coordinates linking. Optimized engine render config.

parent fc35916f
[URL]
[/Script/Engine.RendererSettings]
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=3
r.BloomQuality=1
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.SSR.Quality=1
r.DepthOfFieldQuality=0
r.SceneColorFormat=2
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=4
r.MaxAnisotropy=8
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.rhicmdbypass=0
sg.EffectsQuality=2
sg.PostProcessQuality=0
r.MobileHDR=True
r.Mobile.DisableVertexFog=True
r.Shadow.CSM.MaxMobileCascades=2
......@@ -27,7 +46,7 @@ r.DistanceFieldBuild.EightBit=False
r.GenerateLandscapeGIData=False
r.DistanceFieldBuild.Compress=False
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.SeparateTranslucency=True
r.SeparateTranslucency=0
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.CustomDepth=1
......
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......@@ -1970,6 +1970,25 @@ LiveLinkPublishingPort=11111
[/Script/Engine.RendererSettings]
r.GPUCrashDebugging=False
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=3
r.BloomQuality=1
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.SSR.Quality=1
r.DepthOfFieldQuality=0
r.SceneColorFormat=2
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=4
r.MaxAnisotropy=8
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.rhicmdbypass=0
sg.EffectsQuality=2
sg.PostProcessQuality=0
r.MobileHDR=True
r.Mobile.DisableVertexFog=True
r.Shadow.CSM.MaxMobileCascades=2
......@@ -1997,7 +2016,7 @@ r.DistanceFieldBuild.EightBit=False
r.GenerateLandscapeGIData=False
r.DistanceFieldBuild.Compress=False
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.SeparateTranslucency=True
r.SeparateTranslucency=0
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.CustomDepth=1
......
......@@ -50,4 +50,12 @@ bHQBuffer=False
bHQDistortion=False
bUpdateOnRT=True
[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=False
FilterKeysHotkey=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysConfirmation=False
......@@ -272,14 +272,25 @@ void UPlotCanvas::DrawParallelCoordinatesPlot()
int32 y3 = (PawnBase->Plot3D->U[i] - PawnBase->Plot3D->MinU) / (PawnBase->Plot3D->MaxU - PawnBase->Plot3D->MinU) * canvasHeight / 4;
int32 y4 = (PawnBase->Plot3D->V[i] - PawnBase->Plot3D->MinV) / (PawnBase->Plot3D->MaxV - PawnBase->Plot3D->MinV) * canvasHeight / 4;
int32 y5 = (PawnBase->Plot3D->W[i] - PawnBase->Plot3D->MinW) / (PawnBase->Plot3D->MaxW - PawnBase->Plot3D->MinW) * canvasHeight / 4;
uint8 r = PawnBase->Plot3D->Points[i].Color.R;
uint8 g = PawnBase->Plot3D->Points[i].Color.G;
uint8 b = PawnBase->Plot3D->Points[i].Color.B;
DrawLine(x0, y0, x1, y1, r, g, b, 255);
DrawLine(x1, y1, x2, y2, r, g, b, 255);
DrawLine(x2, y2, x3, y3, r, g, b, 255);
DrawLine(x3, y3, x4, y4, r, g, b, 255);
DrawLine(x4, y4, x5, y5, r, g, b, 255);
uint8 r, g, b;
if (PawnBase->Plot3D->IsBrushed[i])
{
}
else
{
r = PawnBase->Plot3D->Points[i].Color.R;
g = PawnBase->Plot3D->Points[i].Color.G;
b = PawnBase->Plot3D->Points[i].Color.B;
DrawLine(x0, y0, x1, y1, r, g, b, 255);
DrawLine(x1, y1, x2, y2, r, g, b, 255);
DrawLine(x2, y2, x3, y3, r, g, b, 255);
DrawLine(x3, y3, x4, y4, r, g, b, 255);
DrawLine(x4, y4, x5, y5, r, g, b, 255);
}
}
UpdateCanvas();
......
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