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Matthias Braun authored
We only need to force a specific frame entity size if we are actually going to store one for the bitcast. We must not do that when we load from an existing memory location. This fixes backend/frame_entity.c
7e970f22
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We only need to force a specific frame entity size if we are actually going to store one for the bitcast. We must not do that when we load from an existing memory location. This fixes backend/frame_entity.c