Skip to content
GitLab
Menu
Projects
Groups
Snippets
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in
Toggle navigation
Menu
Open sidebar
Zwinkau
libfirm
Commits
cce67bd3
Commit
cce67bd3
authored
Jul 31, 2008
by
Moritz Kroll
Browse files
Added Beck's VC obstack version. Updated VC project
[r20847]
parent
aa77d70c
Changes
6
Expand all
Hide whitespace changes
Inline
Side-by-side
NEWS
View file @
cce67bd3
...
...
@@ -9,7 +9,7 @@
* lowering of CopyB nodes
* better memory disambiguator
* float->64bit conversion fixed for x87
* removed old verbosity level based debugging: all modules
e
se the new debug facility
* removed old verbosity level based debugging: all modules
u
se the new debug facility
* Improved Confirm based optimization and conditional evaluation (using Confirm nodes)
* BugFixes: tail recursion, load/store optimization, lowering of structure return, conditional
evaluation, removal of unused methods
...
...
include/libfirm/be.h
View file @
cce67bd3
...
...
@@ -26,6 +26,10 @@
#ifndef FIRM_BE_MAIN_H
#define FIRM_BE_MAIN_H
#ifdef __cplusplus
extern
"C"
{
#endif
#include <stdio.h>
#include <stdbool.h>
#include "irarch.h"
...
...
@@ -115,4 +119,8 @@ bool be_is_valid_clobber(const char *clobber);
typedef
struct
be_main_env_t
be_main_env_t
;
typedef
struct
be_options_t
be_options_t
;
#ifdef __cplusplus
}
#endif
#endif
ir/obstack_win/obstack.c
0 → 100644
View file @
cce67bd3
/* obstack.c - subroutines used implicitly by object stack macros
Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
NOTE: This source is derived from an old version taken from the GNU C
Library (glibc).
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
USA. */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdlib.h>
#include "obstack.h"
/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
incremented whenever callers compiled using an old obstack.h can no
longer properly call the functions in this obstack.c. */
#define OBSTACK_INTERFACE_VERSION 1
/* Comment out all this code if we are using the GNU C Library, and are not
actually compiling the library itself, and the installed library
supports the same library interface we do. This code is part of the GNU
C Library, but also included in many other GNU distributions. Compiling
and linking in this code is a waste when using the GNU C library
(especially if it is a shared library). Rather than having every GNU
program understand `configure --with-gnu-libc' and omit the object
files, it is simpler to just do this in the source for each such file. */
#include <stdio.h>
/* Random thing to get __GNU_LIBRARY__. */
#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
#include <gnu-versions.h>
#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
#define ELIDE_CODE
#endif
#endif
#ifndef ELIDE_CODE
#if defined (__STDC__) && __STDC__
#define POINTER void *
#else
#define POINTER char *
#endif
/* Determine default alignment. */
struct
fooalign
{
char
x
;
double
d
;};
#define DEFAULT_ALIGNMENT \
((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
But in fact it might be less smart and round addresses to as much as
DEFAULT_ROUNDING. So we prepare for it to do that. */
union
fooround
{
long
x
;
double
d
;};
#define DEFAULT_ROUNDING (sizeof (union fooround))
/* When we copy a long block of data, this is the unit to do it with.
On some machines, copying successive ints does not work;
in such a case, redefine COPYING_UNIT to `long' (if that works)
or `char' as a last resort. */
#ifndef COPYING_UNIT
#define COPYING_UNIT int
#endif
/* The functions allocating more room by calling `obstack_chunk_alloc'
jump to the handler pointed to by `obstack_alloc_failed_handler'.
This variable by default points to the internal function
`print_and_abort'. */
#if defined (__STDC__) && __STDC__
static
void
print_and_abort
(
void
);
void
(
*
obstack_alloc_failed_handler
)
(
void
)
=
print_and_abort
;
#else
static
void
print_and_abort
();
void
(
*
obstack_alloc_failed_handler
)
()
=
print_and_abort
;
#endif
/* Exit value used when `print_and_abort' is used. */
#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
#include <stdlib.h>
#endif
#ifndef EXIT_FAILURE
#define EXIT_FAILURE 1
#endif
int
obstack_exit_failure
=
EXIT_FAILURE
;
/* The non-GNU-C macros copy the obstack into this global variable
to avoid multiple evaluation. */
struct
obstack
*
_obstack
;
/* Define a macro that either calls functions with the traditional malloc/free
calling interface, or calls functions with the mmalloc/mfree interface
(that adds an extra first argument), based on the state of use_extra_arg.
For free, do not use ?:, since some compilers, like the MIPS compilers,
do not allow (expr) ? void : void. */
#if defined (__STDC__) && __STDC__
#define CALL_CHUNKFUN(h, size) \
(((h) -> use_extra_arg) \
? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
: (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
#define CALL_FREEFUN(h, old_chunk) \
do { \
if ((h) -> use_extra_arg) \
(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
else \
(*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
} while (0)
#else
#define CALL_CHUNKFUN(h, size) \
(((h) -> use_extra_arg) \
? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
: (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
#define CALL_FREEFUN(h, old_chunk) \
do { \
if ((h) -> use_extra_arg) \
(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
else \
(*(void (*) ()) (h)->freefun) ((old_chunk)); \
} while (0)
#endif
/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
Objects start on multiples of ALIGNMENT (0 means use default).
CHUNKFUN is the function to use to allocate chunks,
and FREEFUN the function to free them.
Return nonzero if successful, zero if out of memory.
To recover from an out of memory error,
free up some memory, then call this again. */
int
_obstack_begin
(
h
,
size
,
alignment
,
chunkfun
,
freefun
)
struct
obstack
*
h
;
int
size
;
int
alignment
;
#if defined (__STDC__) && __STDC__
POINTER
(
*
chunkfun
)
(
long
);
void
(
*
freefun
)
(
void
*
);
#else
POINTER
(
*
chunkfun
)
();
void
(
*
freefun
)
();
#endif
{
register
struct
_obstack_chunk
*
chunk
;
/* points to new chunk */
if
(
alignment
==
0
)
alignment
=
(
int
)
DEFAULT_ALIGNMENT
;
if
(
size
==
0
)
/* Default size is what GNU malloc can fit in a 4096-byte block. */
{
/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
Use the values for range checking, because if range checking is off,
the extra bytes won't be missed terribly, but if range checking is on
and we used a larger request, a whole extra 4096 bytes would be
allocated.
These number are irrelevant to the new GNU malloc. I suspect it is
less sensitive to the size of the request. */
int
extra
=
((((
12
+
DEFAULT_ROUNDING
-
1
)
&
~
(
DEFAULT_ROUNDING
-
1
))
+
4
+
DEFAULT_ROUNDING
-
1
)
&
~
(
DEFAULT_ROUNDING
-
1
));
size
=
4096
-
extra
;
}
#if defined (__STDC__) && __STDC__
h
->
chunkfun
=
(
struct
_obstack_chunk
*
(
*
)(
void
*
,
long
))
chunkfun
;
h
->
freefun
=
(
void
(
*
)
(
void
*
,
struct
_obstack_chunk
*
))
freefun
;
#else
h
->
chunkfun
=
(
struct
_obstack_chunk
*
(
*
)())
chunkfun
;
h
->
freefun
=
freefun
;
#endif
h
->
chunk_size
=
size
;
h
->
alignment_mask
=
alignment
-
1
;
h
->
use_extra_arg
=
0
;
chunk
=
h
->
chunk
=
CALL_CHUNKFUN
(
h
,
h
->
chunk_size
);
if
(
!
chunk
)
(
*
obstack_alloc_failed_handler
)
();
h
->
next_free
=
h
->
object_base
=
chunk
->
contents
;
h
->
chunk_limit
=
chunk
->
limit
=
(
char
*
)
chunk
+
h
->
chunk_size
;
chunk
->
prev
=
0
;
/* The initial chunk now contains no empty object. */
h
->
maybe_empty_object
=
0
;
h
->
alloc_failed
=
0
;
return
1
;
}
int
_obstack_begin_1
(
h
,
size
,
alignment
,
chunkfun
,
freefun
,
arg
)
struct
obstack
*
h
;
int
size
;
int
alignment
;
#if defined (__STDC__) && __STDC__
POINTER
(
*
chunkfun
)
(
POINTER
,
long
);
void
(
*
freefun
)
(
POINTER
,
POINTER
);
#else
POINTER
(
*
chunkfun
)
();
void
(
*
freefun
)
();
#endif
POINTER
arg
;
{
register
struct
_obstack_chunk
*
chunk
;
/* points to new chunk */
if
(
alignment
==
0
)
alignment
=
(
int
)
DEFAULT_ALIGNMENT
;
if
(
size
==
0
)
/* Default size is what GNU malloc can fit in a 4096-byte block. */
{
/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
Use the values for range checking, because if range checking is off,
the extra bytes won't be missed terribly, but if range checking is on
and we used a larger request, a whole extra 4096 bytes would be
allocated.
These number are irrelevant to the new GNU malloc. I suspect it is
less sensitive to the size of the request. */
int
extra
=
((((
12
+
DEFAULT_ROUNDING
-
1
)
&
~
(
DEFAULT_ROUNDING
-
1
))
+
4
+
DEFAULT_ROUNDING
-
1
)
&
~
(
DEFAULT_ROUNDING
-
1
));
size
=
4096
-
extra
;
}
#if defined(__STDC__) && __STDC__
h
->
chunkfun
=
(
struct
_obstack_chunk
*
(
*
)(
void
*
,
long
))
chunkfun
;
h
->
freefun
=
(
void
(
*
)
(
void
*
,
struct
_obstack_chunk
*
))
freefun
;
#else
h
->
chunkfun
=
(
struct
_obstack_chunk
*
(
*
)())
chunkfun
;
h
->
freefun
=
freefun
;
#endif
h
->
chunk_size
=
size
;
h
->
alignment_mask
=
alignment
-
1
;
h
->
extra_arg
=
arg
;
h
->
use_extra_arg
=
1
;
chunk
=
h
->
chunk
=
CALL_CHUNKFUN
(
h
,
h
->
chunk_size
);
if
(
!
chunk
)
(
*
obstack_alloc_failed_handler
)
();
h
->
next_free
=
h
->
object_base
=
chunk
->
contents
;
h
->
chunk_limit
=
chunk
->
limit
=
(
char
*
)
chunk
+
h
->
chunk_size
;
chunk
->
prev
=
0
;
/* The initial chunk now contains no empty object. */
h
->
maybe_empty_object
=
0
;
h
->
alloc_failed
=
0
;
return
1
;
}
/* Allocate a new current chunk for the obstack *H
on the assumption that LENGTH bytes need to be added
to the current object, or a new object of length LENGTH allocated.
Copies any partial object from the end of the old chunk
to the beginning of the new one. */
void
_obstack_newchunk
(
h
,
length
)
struct
obstack
*
h
;
int
length
;
{
register
struct
_obstack_chunk
*
old_chunk
=
h
->
chunk
;
register
struct
_obstack_chunk
*
new_chunk
;
register
long
new_size
;
register
long
obj_size
=
h
->
next_free
-
h
->
object_base
;
register
long
i
;
long
already
;
/* Compute size for new chunk. */
new_size
=
(
obj_size
+
length
)
+
(
obj_size
>>
3
)
+
100
;
if
(
new_size
<
h
->
chunk_size
)
new_size
=
h
->
chunk_size
;
/* Allocate and initialize the new chunk. */
new_chunk
=
CALL_CHUNKFUN
(
h
,
new_size
);
if
(
!
new_chunk
)
(
*
obstack_alloc_failed_handler
)
();
h
->
chunk
=
new_chunk
;
new_chunk
->
prev
=
old_chunk
;
new_chunk
->
limit
=
h
->
chunk_limit
=
(
char
*
)
new_chunk
+
new_size
;
/* Move the existing object to the new chunk.
Word at a time is fast and is safe if the object
is sufficiently aligned. */
if
(
h
->
alignment_mask
+
1
>=
DEFAULT_ALIGNMENT
)
{
for
(
i
=
obj_size
/
sizeof
(
COPYING_UNIT
)
-
1
;
i
>=
0
;
i
--
)
((
COPYING_UNIT
*
)
new_chunk
->
contents
)[
i
]
=
((
COPYING_UNIT
*
)
h
->
object_base
)[
i
];
/* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
but that can cross a page boundary on a machine
which does not do strict alignment for COPYING_UNITS. */
already
=
obj_size
/
sizeof
(
COPYING_UNIT
)
*
sizeof
(
COPYING_UNIT
);
}
else
already
=
0
;
/* Copy remaining bytes one by one. */
for
(
i
=
already
;
i
<
obj_size
;
i
++
)
new_chunk
->
contents
[
i
]
=
h
->
object_base
[
i
];
/* If the object just copied was the only data in OLD_CHUNK,
free that chunk and remove it from the chain.
But not if that chunk might contain an empty object. */
if
(
h
->
object_base
==
old_chunk
->
contents
&&
!
h
->
maybe_empty_object
)
{
new_chunk
->
prev
=
old_chunk
->
prev
;
CALL_FREEFUN
(
h
,
old_chunk
);
}
h
->
object_base
=
new_chunk
->
contents
;
h
->
next_free
=
h
->
object_base
+
obj_size
;
/* The new chunk certainly contains no empty object yet. */
h
->
maybe_empty_object
=
0
;
}
/* Return nonzero if object OBJ has been allocated from obstack H.
This is here for debugging.
If you use it in a program, you are probably losing. */
#if defined (__STDC__) && __STDC__
/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
obstack.h because it is just for debugging. */
int
_obstack_allocated_p
(
struct
obstack
*
h
,
POINTER
obj
);
#endif
int
_obstack_allocated_p
(
h
,
obj
)
struct
obstack
*
h
;
POINTER
obj
;
{
register
struct
_obstack_chunk
*
lp
;
/* below addr of any objects in this chunk */
register
struct
_obstack_chunk
*
plp
;
/* point to previous chunk if any */
lp
=
(
h
)
->
chunk
;
/* We use >= rather than > since the object cannot be exactly at
the beginning of the chunk but might be an empty object exactly
at the end of an adjacent chunk. */
while
(
lp
!=
0
&&
((
POINTER
)
lp
>=
obj
||
(
POINTER
)
(
lp
)
->
limit
<
obj
))
{
plp
=
lp
->
prev
;
lp
=
plp
;
}
return
lp
!=
0
;
}
/* Free objects in obstack H, including OBJ and everything allocate
more recently than OBJ. If OBJ is zero, free everything in H. */
#undef obstack_free
/* This function has two names with identical definitions.
This is the first one, called from non-ANSI code. */
void
_obstack_free
(
h
,
obj
)
struct
obstack
*
h
;
POINTER
obj
;
{
register
struct
_obstack_chunk
*
lp
;
/* below addr of any objects in this chunk */
register
struct
_obstack_chunk
*
plp
;
/* point to previous chunk if any */
lp
=
h
->
chunk
;
/* We use >= because there cannot be an object at the beginning of a chunk.
But there can be an empty object at that address
at the end of another chunk. */
while
(
lp
!=
0
&&
((
POINTER
)
lp
>=
obj
||
(
POINTER
)
(
lp
)
->
limit
<
obj
))
{
plp
=
lp
->
prev
;
CALL_FREEFUN
(
h
,
lp
);
lp
=
plp
;
/* If we switch chunks, we can't tell whether the new current
chunk contains an empty object, so assume that it may. */
h
->
maybe_empty_object
=
1
;
}
if
(
lp
)
{
h
->
object_base
=
h
->
next_free
=
(
char
*
)
(
obj
);
h
->
chunk_limit
=
lp
->
limit
;
h
->
chunk
=
lp
;
}
else
if
(
obj
!=
0
)
/* obj is not in any of the chunks! */
abort
();
}
/* This function is used from ANSI code. */
void
obstack_free
(
h
,
obj
)
struct
obstack
*
h
;
POINTER
obj
;
{
register
struct
_obstack_chunk
*
lp
;
/* below addr of any objects in this chunk */
register
struct
_obstack_chunk
*
plp
;
/* point to previous chunk if any */
lp
=
h
->
chunk
;
/* We use >= because there cannot be an object at the beginning of a chunk.
But there can be an empty object at that address
at the end of another chunk. */
while
(
lp
!=
0
&&
((
POINTER
)
lp
>=
obj
||
(
POINTER
)
(
lp
)
->
limit
<
obj
))
{
plp
=
lp
->
prev
;
CALL_FREEFUN
(
h
,
lp
);
lp
=
plp
;
/* If we switch chunks, we can't tell whether the new current
chunk contains an empty object, so assume that it may. */
h
->
maybe_empty_object
=
1
;
}
if
(
lp
)
{
h
->
object_base
=
h
->
next_free
=
(
char
*
)
(
obj
);
h
->
chunk_limit
=
lp
->
limit
;
h
->
chunk
=
lp
;
}
else
if
(
obj
!=
0
)
/* obj is not in any of the chunks! */
abort
();
}
int
_obstack_memory_used
(
h
)
struct
obstack
*
h
;
{
register
struct
_obstack_chunk
*
lp
;
register
int
nbytes
=
0
;
for
(
lp
=
h
->
chunk
;
lp
!=
0
;
lp
=
lp
->
prev
)
{
nbytes
+=
lp
->
limit
-
(
char
*
)
lp
;
}
return
nbytes
;
}
/* Define the error handler. */
#ifndef _
# if (HAVE_LIBINTL_H && ENABLE_NLS) || defined _LIBC
# include <libintl.h>
# ifndef _
# define _(Str) gettext (Str)
# endif
# else
# define _(Str) (Str)
# endif
#endif
static
void
print_and_abort
()
{
fputs
(
_
(
"memory exhausted
\n
"
),
stderr
);
exit
(
obstack_exit_failure
);
}
#if 0
/* These are now turned off because the applications do not use it
and it uses bcopy via obstack_grow, which causes trouble on sysV. */
/* Now define the functional versions of the obstack macros.
Define them to simply use the corresponding macros to do the job. */
#if defined (__STDC__) && __STDC__
/* These function definitions do not work with non-ANSI preprocessors;
they won't pass through the macro names in parentheses. */
/* The function names appear in parentheses in order to prevent
the macro-definitions of the names from being expanded there. */
POINTER (obstack_base) (obstack)
struct obstack *obstack;
{
return obstack_base (obstack);
}
POINTER (obstack_next_free) (obstack)
struct obstack *obstack;
{
return obstack_next_free (obstack);
}
int (obstack_object_size) (obstack)
struct obstack *obstack;
{
return obstack_object_size (obstack);
}
int (obstack_room) (obstack)
struct obstack *obstack;
{
return obstack_room (obstack);
}
int (obstack_make_room) (obstack, length)
struct obstack *obstack;
int length;
{
return obstack_make_room (obstack, length);
}
void (obstack_grow) (obstack, pointer, length)
struct obstack *obstack;
POINTER pointer;
int length;
{
obstack_grow (obstack, pointer, length);
}
void (obstack_grow0) (obstack, pointer, length)
struct obstack *obstack;
POINTER pointer;
int length;
{
obstack_grow0 (obstack, pointer, length);
}
void (obstack_1grow) (obstack, character)
struct obstack *obstack;
int character;
{
obstack_1grow (obstack, character);
}
void (obstack_blank) (obstack, length)
struct obstack *obstack;
int length;
{
obstack_blank (obstack, length);
}
void (obstack_1grow_fast) (obstack, character)
struct obstack *obstack;
int character;
{
obstack_1grow_fast (obstack, character);
}
void (obstack_blank_fast) (obstack, length)
struct obstack *obstack;
int length;
{
obstack_blank_fast (obstack, length);
}
POINTER (obstack_finish) (obstack)
struct obstack *obstack;
{
return obstack_finish (obstack);
}
POINTER (obstack_alloc) (obstack, length)
struct obstack *obstack;
int length;
{
return obstack_alloc (obstack, length);
}
POINTER (obstack_copy) (obstack, pointer, length)
struct obstack *obstack;
POINTER pointer;
int length;
{
return obstack_copy (obstack, pointer, length);
}
POINTER (obstack_copy0) (obstack, pointer, length)
struct obstack *obstack;
POINTER pointer;
int length;
{
return obstack_copy0 (obstack, pointer, length);
}
#endif /* __STDC__ */
#endif /* 0 */
#endif
/* !ELIDE_CODE */
ir/obstack_win/obstack.h
0 → 100644
View file @
cce67bd3
This diff is collapsed.
Click to expand it.
ir/obstack_win/obstack_printf.c
0 → 100644
View file @
cce67bd3
#include <stdarg.h>
#include <stdio.h>
#include "obstack.h"
#ifdef _WIN32